Virtua Fighter, in cartridge form.
So I’m adding the 32X to my pool of resources.  While it doesn’t fit into the 8 or 16-bit generation, it did require a Sega Genesis to use, and that counts for something.  
First up, Virtua Fighter Deluxe, 32X, 1995.
This game looks a lot better when played on a proper TV.  Its movement is fluid, the controls tight, and is in true 3D.  It’s even regarded as better than the Saturn version, which was rushed and suffered from flickery graphics.  
Virtua Fighter 2, Genesis, 1996.
Due to the obvious limitations of the Genesis, Virtua Fighter 2 was remade as a 2D fighter.  But check out those graphics.  This game uses the system to its fullest, and it has the feel of a solid SNK fighter.  
Virtua Fighter Animation, Game Gear, 1996.
Again, due to the limitations of the Game Gear, Virtua Fighter Animation is in 2D.  It’s about as fluid as any Game Gear game is going to be.  There’s even scaling in the form of “Realtime” mode, which switches between larger and smaller sprites.  This version of the game seems to have some parallel to the Virtua Fighter anime.

Virtua Fighter, in cartridge form.

So I’m adding the 32X to my pool of resources.  While it doesn’t fit into the 8 or 16-bit generation, it did require a Sega Genesis to use, and that counts for something.  

First up, Virtua Fighter Deluxe, 32X, 1995.

This game looks a lot better when played on a proper TV.  Its movement is fluid, the controls tight, and is in true 3D.  It’s even regarded as better than the Saturn version, which was rushed and suffered from flickery graphics.  

Virtua Fighter 2, Genesis, 1996.

Due to the obvious limitations of the Genesis, Virtua Fighter 2 was remade as a 2D fighter.  But check out those graphics.  This game uses the system to its fullest, and it has the feel of a solid SNK fighter.  

Virtua Fighter Animation, Game Gear, 1996.

Again, due to the limitations of the Game Gear, Virtua Fighter Animation is in 2D.  It’s about as fluid as any Game Gear game is going to be.  There’s even scaling in the form of “Realtime” mode, which switches between larger and smaller sprites.  This version of the game seems to have some parallel to the Virtua Fighter anime.